Wednesday, May 9, 2012
Recent Activity
In non-server related news, I've started a blog site on the website to show off my other game projects. I'll put a link to it in the sites sidebar.
Thursday, April 5, 2012
Cave Story Tribute
Saturday, March 31, 2012
Bringing Back the Blog
Thursday, September 22, 2011
Server Population Chart + New Site Developement
I'm officially announcing that I'm going to be slowly working on a new website layout. I've also got an... interesting little add-on that's quite spiffy: a server population chart. It records the population count every thirty minutes on the server (through an NPC, so if the server is offline it won't show zero players for an extended period), and a php script reads that data and displays it as a simple line graph. This is nothing super amazing, I just thought it was pretty neat. Anyways, here's a temporary link to it: chart. This is just temporary. It'll be integrated into the new website design, but I'm still just in the planning stages, so nothing definite yet.
Thursday, September 8, 2011
New Control Panel
I haven't posted here in a long time... but I felt like posting about this in case someone stumbles upon our blog.
For about a month or two, I'd been working on a new Flux CP off and on to replace the old, limited Ceres CP. The new CP has a lot more features, and is a lot easier for me to work on to add or change something as needed. There's also room for expansion in the built-in functions like a new donation system that will automatically credit and account when a donation is made. This will require some testing whenever I can get around to it, and it's not like I'm getting so many donations that I can't keep up, but the update will make things easier for me. The problem is the system built-in to the CP doesn't use the same tables and formats as what we already have.
Well, I won't go into any more details about that for now, but the CP can be found here.
Thursday, August 18, 2011
Staff Changes
Do to busy lives some of our staff haven't been able to be active or have had limited activity.
We would like to announce 2 staffing changes
First off I have now been promoted to Admin
Secondly we would like to congratulate Yuuki on becoming a new trial GM (one of her roles will be helping out with getting the RP up and running)
The full staff list can be found here
Sunday, July 31, 2011
Been Awhile
Thursday, June 23, 2011
New Mob and New Wiki
I've also been working on a new wiki for the server, one that's hosted on the website. This is mostly because I absolutely hate the skin wikia forces everyone to use. It's ugly, wastes half the screen, and crams a ton of extra crap on the pages, giving the actual information very little room. You can find the new wiki here, or, if you still like the crappy old one, you can still find it here. The old wiki will no longer be updated, but all the old information is still there.
Thursday, June 16, 2011
Next Up: Ultima
After this enemy, I'll likely be adding in a Malboro King and Tonberry King, though they may end up with different names. I have two sets of palettes for both from the sprite sheets I used, but I doubt I'll be using the names they have: Big Malboro and Dingleberry. What kind of names are those? Out of all the possible names Square could have picked from their past games, THOSE are the names they went with?
Anyways, that's all I have to say at this time. There will likely be more custom mobs to follow after these, but I can't say for certain what they'll be. I'm gradually working up in difficulty, so probably not something too complicated.
Monday, June 6, 2011
New Mob Update


I still need to enlarge the sprites, but I'll do that with the magnification function of the program.
Tuesday, May 17, 2011
Equipment Set Release
Anyways, one last update about the new equipment sets: I've come up with what I think is a fair price and will be adding the sets in the morning. For those that don't know yet, they're all on the wiki. Just look at all the "themed" armor and their headgear for the effects. Also remember that many of the headgears are just placeholders, and I've been given some ideas already for replacements.
Well, that's about it for this update. Night.

