Showing posts with label Updates. Show all posts
Showing posts with label Updates. Show all posts

Wednesday, May 9, 2012

Recent Activity

We've had a lot of recent activity around the server, not so much players though... We had a few events for the server's birthday and just ended two weeks of double donor points. Didn't get as much as I'd hoped from it, but it certainly helped a lot. I have a few scripts I'm planning to work on in the next few weeks, namely a Goblin Invasion using the new goblin mobs I added awhile back. Yuuki was going to create a goblin MVP, but I haven't heard anything more on that since she mentioned it back then. We need people to advertise us more, wherever they go.

In non-server related news, I've started a blog site on the website to show off my other game projects. I'll put a link to it in the sites sidebar.

Thursday, April 5, 2012

Cave Story Tribute

These customs are a little old by now, but I'm trying to keep the blog alive. Hopefully others will start doing the same. Anyways, I made two custom headgears from Cave Story: Robo Hat and Robo Ears. The hat is Quote's red hat, and the ears are Curly's green robot ears. The ears are attached to the hat as well, but I wanted two separate items so I could make something for Curly. I've also made a Polar Star weapon for Gunslingers, and thinking about how I can make the Spur gun somehow. Anyways, here's some previews of the hat and ears:

Saturday, March 31, 2012

Bringing Back the Blog

Wow, it's been... ages. I've decided to try to revive this blog and make it more active with all of staff posting, and even some player posts once we get it going again. Well, I think I'll start this off by talking about the new mobs I've added recently. As a lot of players already know, I've added a Bahamut MVP. Took me about a week to recolor him because of school, but I think he turned out pretty good.

Thursday, September 22, 2011

Server Population Chart + New Site Developement

I'm officially announcing that I'm going to be slowly working on a new website layout. I've also got an... interesting little add-on that's quite spiffy: a server population chart. It records the population count every thirty minutes on the server (through an NPC, so if the server is offline it won't show zero players for an extended period), and a php script reads that data and displays it as a simple line graph. This is nothing super amazing, I just thought it was pretty neat. Anyways, here's a temporary link to it: chart. This is just temporary. It'll be integrated into the new website design, but I'm still just in the planning stages, so nothing definite yet.

Thursday, September 8, 2011

New Control Panel

I haven't posted here in a long time... but I felt like posting about this in case someone stumbles upon our blog.

For about a month or two, I'd been working on a new Flux CP off and on to replace the old, limited Ceres CP. The new CP has a lot more features, and is a lot easier for me to work on to add or change something as needed. There's also room for expansion in the built-in functions like a new donation system that will automatically credit and account when a donation is made. This will require some testing whenever I can get around to it, and it's not like I'm getting so many donations that I can't keep up, but the update will make things easier for me. The problem is the system built-in to the CP doesn't use the same tables and formats as what we already have.

Well, I won't go into any more details about that for now, but the CP can be found here.

Thursday, August 18, 2011

Staff Changes

Do to busy lives some of our staff haven't been able to be active or have had limited activity.

We would like to announce 2 staffing changes

First off I have now been promoted to Admin

Secondly we would like to congratulate Yuuki on becoming a new trial GM (one of her roles will be helping out with getting the RP up and running)

The full staff list can be found here

Sunday, July 31, 2011

Been Awhile

Not sure what prompted me to make a new blog post, maybe just because it's been so damn long. Anyways, as there's been a lot since the last posting on here, I guess this update should be rather extensive... If that's what you're expecting, prepare to be surprised~

Thursday, June 23, 2011

New Mob and New Wiki

The Ultima mob has now been finished and added. Still looking for maps to have the new FFTA mobs spawn, but I've heard good things about them from the people I've shown them off to.

I've also been working on a new wiki for the server, one that's hosted on the website. This is mostly because I absolutely hate the skin wikia forces everyone to use. It's ugly, wastes half the screen, and crams a ton of extra crap on the pages, giving the actual information very little room. You can find the new wiki here, or, if you still like the crappy old one, you can still find it here. The old wiki will no longer be updated, but all the old information is still there.

Thursday, June 16, 2011

Next Up: Ultima

With the Malboro and Tonberry mobs finished, and clearly a huge success (especially Tonberry), I now turn my eyes to Ultima from FFTA. I've actually already completely finished the animation including sounds. All I have left to do is resize it and test it out. This boss is not to be confused with Altima from FFT.

After this enemy, I'll likely be adding in a Malboro King and Tonberry King, though they may end up with different names. I have two sets of palettes for both from the sprite sheets I used, but I doubt I'll be using the names they have: Big Malboro and Dingleberry. What kind of names are those? Out of all the possible names Square could have picked from their past games, THOSE are the names they went with?

Anyways, that's all I have to say at this time. There will likely be more custom mobs to follow after these, but I can't say for certain what they'll be. I'm gradually working up in difficulty, so probably not something too complicated.

Monday, June 6, 2011

New Mob Update

I've started working on the act for the new Malboro mob, and it's coming along nicely. I have everything but hurt and death animations finished, then I need to start working on the sounds. Shouldn't be too difficult, but it's kind of time consuming. Well, just thought I'd let everyone know my progress, and also know that the blog isn't quite dead.


I still need to enlarge the sprites, but I'll do that with the magnification function of the program.

Tuesday, May 17, 2011

Equipment Set Release

So hey, found this blogger app thanks to Nyamo, so now I can update when I'm away from the computer. Why am I updating away from the computer? Well that's none of your business mister =_=

Anyways, one last update about the new equipment sets: I've come up with what I think is a fair price and will be adding the sets in the morning. For those that don't know yet, they're all on the wiki. Just look at all the "themed" armor and their headgear for the effects. Also remember that many of the headgears are just placeholders, and I've been given some ideas already for replacements.

Well, that's about it for this update. Night.

Tuesday, May 10, 2011

New Gears

All the new items from last night's patch have been added to the wiki. Check the Armors and Weapons pages to see them. I think the most wanted right now is the new Novice equipment set. None of the new items are available yet, but hopefully I'll change that soon enough. Right now I'm working on card illustrations for the new set of cards added a week ago. I've got about half of them done already.