Thursday, September 22, 2011

Server Population Chart + New Site Developement

I'm officially announcing that I'm going to be slowly working on a new website layout. I've also got an... interesting little add-on that's quite spiffy: a server population chart. It records the population count every thirty minutes on the server (through an NPC, so if the server is offline it won't show zero players for an extended period), and a php script reads that data and displays it as a simple line graph. This is nothing super amazing, I just thought it was pretty neat. Anyways, here's a temporary link to it: chart. This is just temporary. It'll be integrated into the new website design, but I'm still just in the planning stages, so nothing definite yet.

Thursday, September 8, 2011

New Control Panel

I haven't posted here in a long time... but I felt like posting about this in case someone stumbles upon our blog.

For about a month or two, I'd been working on a new Flux CP off and on to replace the old, limited Ceres CP. The new CP has a lot more features, and is a lot easier for me to work on to add or change something as needed. There's also room for expansion in the built-in functions like a new donation system that will automatically credit and account when a donation is made. This will require some testing whenever I can get around to it, and it's not like I'm getting so many donations that I can't keep up, but the update will make things easier for me. The problem is the system built-in to the CP doesn't use the same tables and formats as what we already have.

Well, I won't go into any more details about that for now, but the CP can be found here.

Thursday, August 18, 2011

Staff Changes

Do to busy lives some of our staff haven't been able to be active or have had limited activity.

We would like to announce 2 staffing changes

First off I have now been promoted to Admin

Secondly we would like to congratulate Yuuki on becoming a new trial GM (one of her roles will be helping out with getting the RP up and running)

The full staff list can be found here

Sunday, July 31, 2011

Been Awhile

Not sure what prompted me to make a new blog post, maybe just because it's been so damn long. Anyways, as there's been a lot since the last posting on here, I guess this update should be rather extensive... If that's what you're expecting, prepare to be surprised~

Sunday, June 26, 2011

RP World Development

Since Oden announced it on the forums, I'm gonna go ahead and announce it here. There's an entire RP world under development for the server. I'm not gonna post all the details, as I'd just be repeating what he said, but you can see all the details on the forum post, and you can follow his development log on his blog page here, or under our Staff Blog links to the side of the page.

Thursday, June 23, 2011

New Mob and New Wiki

The Ultima mob has now been finished and added. Still looking for maps to have the new FFTA mobs spawn, but I've heard good things about them from the people I've shown them off to.

I've also been working on a new wiki for the server, one that's hosted on the website. This is mostly because I absolutely hate the skin wikia forces everyone to use. It's ugly, wastes half the screen, and crams a ton of extra crap on the pages, giving the actual information very little room. You can find the new wiki here, or, if you still like the crappy old one, you can still find it here. The old wiki will no longer be updated, but all the old information is still there.

Thursday, June 16, 2011

Next Up: Ultima

With the Malboro and Tonberry mobs finished, and clearly a huge success (especially Tonberry), I now turn my eyes to Ultima from FFTA. I've actually already completely finished the animation including sounds. All I have left to do is resize it and test it out. This boss is not to be confused with Altima from FFT.

After this enemy, I'll likely be adding in a Malboro King and Tonberry King, though they may end up with different names. I have two sets of palettes for both from the sprite sheets I used, but I doubt I'll be using the names they have: Big Malboro and Dingleberry. What kind of names are those? Out of all the possible names Square could have picked from their past games, THOSE are the names they went with?

Anyways, that's all I have to say at this time. There will likely be more custom mobs to follow after these, but I can't say for certain what they'll be. I'm gradually working up in difficulty, so probably not something too complicated.